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Extensible Markup Language  |  2009-11-26  |  3.1 KB  |  95 lines

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <workerMap>
  3.   <workerThread name="core_0_high" priority="abovenormal" core="0" stacksize="131072" />
  4.   <workerThread name="core_1_high" priority="abovenormal" core="1" stacksize="131072" />
  5.   <workerThread name="core_1_below_normal" priority="belownormal" core="1" stacksize="131072" />
  6.   <workerThread name="core_0_normal" priority="normal" core="0" stacksize="131072" />
  7.   <workerThread name="plugin_finalise_1" priority="abovenormal" core="1" stacksize="131072" />
  8.   <workerThread name="visibility_task_1" priority="normal" core="1" stacksize="131072" />
  9.   <workerThread name="gc_01" priority="abovenormal" core="0" stacksize="32768" />
  10.   <workerThread name="gc_02" priority="abovenormal" core="1" stacksize="32768" />
  11.   
  12.   <workerSet name="plugin_finalise" jobpoolsize="1024" >
  13.     <worker name="plugin_finalise_1" />
  14.   </workerSet>
  15.   
  16.   <workerSet name="cloth" jobpoolsize="1024" >
  17.   </workerSet>
  18.   
  19.   <workerSet name="ai" jobpoolsize="1024" >
  20.   </workerSet>
  21.   
  22.   <workerSet name="collision" jobpoolsize="1024" >
  23.   </workerSet>
  24.   
  25.   <workerSet name="solver" jobpoolsize="1024" >
  26.   </workerSet>
  27.   
  28.   <workerSet name="handling" jobpoolsize="1024" >
  29.   </workerSet>
  30.   
  31.   <workerSet name="pfx" jobpoolsize="1024" >
  32.   </workerSet>
  33.   
  34.   <workerSet name="visibility" jobpoolsize="1024" >
  35.     <worker name="visibility_task_1" />
  36.   </workerSet>
  37.  
  38.   <workerSet name="ground_cover" jobpoolsize="1024" >
  39.     <worker name="core_0_high" />
  40.     <worker name="core_1_high" />
  41.   </workerSet>
  42.  
  43.   <workerSet name="ground_cover_workers" jobpoolsize="1024" >
  44.     <worker name="gc_01" />
  45.     <worker name="gc_02" />
  46.   </workerSet>
  47.   
  48.   <workerSet name="storage" jobpoolsize="1024" >
  49.     <worker name="core_1_high" />
  50.   </workerSet>
  51.   
  52.   <workerSet name="pssg_storage" jobpoolsize="1024" >
  53.     <worker name="core_1_high" />
  54.   </workerSet>
  55.   
  56.   <workerSet name="generic_workers" jobpoolsize="1024" >
  57.   </workerSet>
  58.   
  59.   <workerSet name="replay_serialisation_workers" jobpoolsize="1024" >
  60.   </workerSet>
  61.   
  62.   <workerSet name="anim" jobpoolsize="1024" >
  63.     <worker name="core_1_below_normal" />
  64.   </workerSet>
  65.   
  66.   <workerSet name="build_crowd" jobpoolsize="1024">
  67.     <worker name="core_1_below_normal" />
  68.   </workerSet>
  69.   
  70.   <workerSet name="in_car_characters" jobpoolsize="1024" >
  71.     <worker name="core_0_high" />
  72.     <worker name="core_1_high" />
  73.   </workerSet>
  74.   
  75.   <workerSet name="vehicleSingleThreaded" jobpoolsize="1024" >
  76.     <!-- IMPORTANT - maximise thread usage for this workerSet as it is used only during the single threaded update, hence all threads are waiting for it -->
  77.     <worker name="core_0_high" />
  78.     <worker name="core_1_high" />
  79.   </workerSet>
  80.   
  81.   <workerSet name="audio" jobpoolsize="1024" >
  82.     <worker name="core_0_normal" />
  83.   </workerSet>
  84.  
  85.    <workerSet name="softbody" jobpoolsize="1024">
  86.     <worker name="core_1_below_normal" />
  87.     <worker name="core_0_normal" />
  88.   </workerSet>
  89.  
  90.   <workerSet name="damageSkinning" jobpoolsize="1024">
  91.     <worker name="core_1_below_normal" />
  92.     <worker name="core_0_normal" />
  93.   </workerSet>
  94. </workerMap>
  95.