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<?xml version="1.0" encoding="utf-8"?> <workerMap> <workerThread name="core_0_high" priority="abovenormal" core="0" stacksize="131072" /> <workerThread name="core_1_high" priority="abovenormal" core="1" stacksize="131072" /> <workerThread name="core_1_below_normal" priority="belownormal" core="1" stacksize="131072" /> <workerThread name="core_0_normal" priority="normal" core="0" stacksize="131072" /> <workerThread name="plugin_finalise_1" priority="abovenormal" core="1" stacksize="131072" /> <workerThread name="visibility_task_1" priority="normal" core="1" stacksize="131072" /> <workerThread name="gc_01" priority="abovenormal" core="0" stacksize="32768" /> <workerThread name="gc_02" priority="abovenormal" core="1" stacksize="32768" /> <workerSet name="plugin_finalise" jobpoolsize="1024" > <worker name="plugin_finalise_1" /> </workerSet> <workerSet name="cloth" jobpoolsize="1024" > </workerSet> <workerSet name="ai" jobpoolsize="1024" > </workerSet> <workerSet name="collision" jobpoolsize="1024" > </workerSet> <workerSet name="solver" jobpoolsize="1024" > </workerSet> <workerSet name="handling" jobpoolsize="1024" > </workerSet> <workerSet name="pfx" jobpoolsize="1024" > </workerSet> <workerSet name="visibility" jobpoolsize="1024" > <worker name="visibility_task_1" /> </workerSet> <workerSet name="ground_cover" jobpoolsize="1024" > <worker name="core_0_high" /> <worker name="core_1_high" /> </workerSet> <workerSet name="ground_cover_workers" jobpoolsize="1024" > <worker name="gc_01" /> <worker name="gc_02" /> </workerSet> <workerSet name="storage" jobpoolsize="1024" > <worker name="core_1_high" /> </workerSet> <workerSet name="pssg_storage" jobpoolsize="1024" > <worker name="core_1_high" /> </workerSet> <workerSet name="generic_workers" jobpoolsize="1024" > </workerSet> <workerSet name="replay_serialisation_workers" jobpoolsize="1024" > </workerSet> <workerSet name="anim" jobpoolsize="1024" > <worker name="core_1_below_normal" /> </workerSet> <workerSet name="build_crowd" jobpoolsize="1024"> <worker name="core_1_below_normal" /> </workerSet> <workerSet name="in_car_characters" jobpoolsize="1024" > <worker name="core_0_high" /> <worker name="core_1_high" /> </workerSet> <workerSet name="vehicleSingleThreaded" jobpoolsize="1024" > <!-- IMPORTANT - maximise thread usage for this workerSet as it is used only during the single threaded update, hence all threads are waiting for it --> <worker name="core_0_high" /> <worker name="core_1_high" /> </workerSet> <workerSet name="audio" jobpoolsize="1024" > <worker name="core_0_normal" /> </workerSet> <workerSet name="softbody" jobpoolsize="1024"> <worker name="core_1_below_normal" /> <worker name="core_0_normal" /> </workerSet> <workerSet name="damageSkinning" jobpoolsize="1024"> <worker name="core_1_below_normal" /> <worker name="core_0_normal" /> </workerSet> </workerMap>